Saturday, April 27, 2024

The Road Between Light and Dark: The Hounds of Ill-Omen (Exalted)

Alright, here we go again, once more unto the breach, etc. Again, as last time, no big announcements or anything to share, other than to mention that I'm working on another character-build post for the near-future, if anyone's reading those. (And, again, as long as it's for something I've got the book for or has a freely-available SRD, I'm more than willing to listen to suggestions for future builds.)

And with that...

Tuesday, April 23, 2024

The Road Between Light and Dark: Hunter and Hunted (Exalted)

Hello there, folks, hope everyone's doing well. Got an Exalted session for you, no complicated bells or whistles or big announcements unless I think of something later and go back and edit this.

So let's get to it.

Friday, April 12, 2024

The Road Between Light and Dark: The Broken Antler (Exalted)

Hey there, folks, hope everyone's doing okay at the moment and that the world hasn't ended in the time between me starting this post and putting it up. We've got another Exalted Essence session for ya as my mixed-Exalt Circle of PCs continues on their trek to Gethamane.

I don't have any big announcements, but in case you missed it, I did another character build, this time for Cyberpunk RED, a game that doesn't use fistfuls of d10s for once! And I've got another build in the works, but wanted to get this up first to break them up a bit (and, also, y'know, to get it up some time before the last-minute, which lately has led to me forgetting to link my posts on social media).

But with that out of the way...

Thursday, April 11, 2024

Building a Character: Cyberpunk RED

Greetings, programs!

So as I begin writing this, I just recently wrapped up first drafts for the third edition Exalted Alchemicals book, and between that and the Exalted Essence game I'm running, I need a bit of a palate cleanser.

In this context that means building a character, and to change things up a bit I'm doing a system I've neither run nor written for before -- nor even played, for that matter. I picked up the Cyberpunk RED core book for cheap in a sale a while back, and as you may or may not be aware I've always been a fan of the genre. I've even been vaguely aware of the setting since long before the recent video game, as a fan of the old WotC version of the Netrunner card game, which explicitly took place in the Cyberpunk 2020 setting. While the card game didn't deal with a lot that happened outside the Net, it touched on enough that I might've said "Oh shit" out loud when Spider Murphy showed up in the "Love Like Fire" mission in Cyberpunk 2077, not to mention various other names prominent throughout the game.

That's not meant to be a brag about 'old-school' cred, but as with my Trinity Continuum character builds, I enjoy talking about my history with a given game (or, in this case, world). That said, sometimes I do wonder what effect it would have had on me had Cyberpunk been my first non-D&D game instead of Trinity/Æon.

Anyhow, below the cut, I'm gonna get into a character build for Cyberpunk RED.

Tuesday, April 9, 2024

The Road Between Light and Dark: A Threat of Mammoth Proportions (Exalted)

Greetings in this era of ominous omens, between the recent New York earthquake, the even-more-recent solar eclipse, and a plague of cicadas on the horizon (some of which are apparently going to be hypersexual zombies). I'm making sure to mention all this to 'date' this post in case future generations of wasteland explorers find it and it somehow winds up being an important clue in their journey to reclaim some macguffin or simply serves as background lore fodder.

Yes, I am in a weird mood today. But that's alright, because weird moods can always be of benefit when I'm writing about an Exalted session.

So we're getting into that below the fold!

Tuesday, April 2, 2024

The Road Between Light and Dark: Burning Daylight (Exalted)

Hey there, folks, welcome back! It's been quiet here because RL issues have prevented us from playing, and I just haven't had the time or the energy to write up the last session we did play before now due to a combination of issues, one of those getting the first draft of my work in on the new Alchemicals book.

But now that that's out of the way, I'm gonna relax and unwind from writing Exalted stuff by...

...

...by writing a blog post about Exalted. Frig.

All kidding aside, I do have some other content planned for the blog, but I wanted to get this posted before my next session. That said, I've been neck deep in Exalted core mechanics and I have to make sure to get my brain back into Essence mode before our next session. Here's hoping.

Speaking of which...

Saturday, March 16, 2024

The Road Between Light and Dark: Moving Onward (Exalted)

Hey there, folks, hope everyone's doing well, so on and so forth. I know a few folks have had a rough time of it as of late, and just know that my thoughts are with you whether you're reading this or not. (I'm not sure how you'll know my thoughts are with you if you're not reading this, but just don't think too hard about it.) 

I've been running at a little less than peak efficiency myself, which is why it's been quiet around these parts, but hopefully I'll be back up to speed soon enough.

Anyhow...

Saturday, March 2, 2024

The Road Between Light and Dark: The Territory is Not the Map (Exalted)

Greetings and salutations and all that, welcome back! Once more unto the breach and all that.

I can't really think of anything special to add here, other than repeating -- for those who may have missed it -- my announcement from the previous post that I'm working on the Alchemicals 'fatsplat' for Exalted Third Edition. There's not a whole lot of detail I can get into other than that I'm writing a few things for a few different parts of the book. But there's lots of gears turning and things interlocking (that's an Autochthonia joke) and I'll get into more detail when I can.

And now, let's get into it as we start our next 'episode.'

Tuesday, February 20, 2024

The Road Between Light and Dark: Chain of Command (Exalted)

Hey there, y'all. Sorry there's been a bit of a gap in Exalted posts, out of play issues caused a bit of a delay and that kinda led two sessions to get smooshed together enough I held back to write them up together as a single blog post. And then other stuff delayed me getting the blog post finished a little later than I've been managing recently. Ah well.

Before I get into it, a bit of personal news -- I feel really awkward saying anything this early in the process, but as it's been formally announced, I'm allowed to say that I'm working on the upcoming Alchemicals splatbook for Exalted 3rd Edition. It's kinda funny that I start running a game using the Essence system, and then I get invited to work on a book using the core rules. Just when I think I'm out...

It's a bit premature to get into exactly what I'm writing for the book, but it's promising to be a fun project and I'm working with some folks with whom I'm genuinely excited to be collaborating. I'll go into more detail when it's appropriate to do so.

And now, let's get Exaltin'!

Saturday, February 3, 2024

The Road Between Light and Dark: Back on the Road (Exalted)

Welcome back, everyone and anyone who's come to join me for another trip into the North of Creation!

Quick note before I get into it, I did another character write-up, this time for Trinity Continuum: Anima. It's actually spread out across two posts -- one for the character herself, and one for her MMO characters that she'd be playing in-game. (No, really.) 

So with that out of the way, right here I've got the third session write-up for my group's Exalted series, in which we wrap up the first episode and begin the second. I can't think of anything clever to add to this at the moment, so let's just get into it!

(Just a heads-up, this is one of my 'talky' sessions, so it's possible I might miss a detail or two or put something in the wrong place conversationally. I'll at least try to keep it consistent in the post.)

Monday, January 29, 2024

Building a Character: Terra Surge (TC: Anima)

Welcome back! This is a little weird, I'll admit, because this is the second part of a character write-up. The game in question is Trinity Continuum: Anima, a tabletop RPG that plays in both the cyberpunk and LitRPG genres, and this post focuses on the latter. You really should have read the first part of the character write-up in which I created Erin Taylor, a youth counselor in the city of Cascade and know all this, but I'll quickly contextualize.


In TC: Anima's setting of Cascade, there's a mystery involving missing players of a popular MMO called Terra Surge, linked to possible weirdness within the game itself. It may also tie in to rumors and mysteries surrounding the revolutionary neural implant, called Glass, that most people use to play the game and is given out to Cascade's citizens for free. Different gaming groups can adjust how much of the story is spent in the real world versus the virtual world, but by default the narrative is expected to move back and forth. Not only are there clues and leads in the game itself, but it's also going to be the best (and often only) way to connect with other people in the community who might know something, even if they're only using Terra Surge as a meeting spot.

In my previous post, I wrote up Erin as a character, but the game also has a well-crafted ruleset and setting for Terra Surge, and players are expected to write up at least one character -- called an 'anima' -- for the MMO as well. And since I'm really wordy and the previous post went on as long as it was, I decided to handle the creation of Erin's anima separately. So let's get to it.

Sunday, January 28, 2024

Building a Character: Trinity Continuum: Anima

Been a while since I've done one of these, and I've been meaning to do this one for a little while now. Just been getting distracted working on other projects and getting my group's new Exalted series started. But I'm feeling like I need a bit of a palate cleanser, so let's get into it.

Trinity Continuum: Anima is interesting and a little experimental for a few reasons. To start, it's the first new time period introduced to the Trinity series after the initial three, taking place in 2084, between the end of the Aberrant War and the start of TC: Æon (and, in the default Æon timeline, a couple of years before the Shanghai Accords banned true AI and certain brain-computer interfaces). (Speaking of which, assuming I get this up in time, there's a campaign still up to crowdfund a fresh printing of the core books.) Second, it's very focused setting-wise -- while there's enough info to run a game elsewhere in the setting, by default the focus is on the city of Cascade, in the Federated States of America (the fascist military junta that the US turned into during the Aberrant War). Implied to be on the site of a war-destroyed Vancouver, Cascade is a newly-built city where the FSA is encouraging people to emigrate to start new lives. Third, it's got a pretty focused premise, which I'll get to after explaining the genre for context.

Where the other Trinity Continuum games present different genres, TC: Anima covers cyberpunk and a little something else (keep reading). See, as incentive to get people to move to Cascade, they're offering free implantation of the 'Glass' brain augmentation. Invented by a company called FulgurTech, Glass allows for the sort of mind-machine interface and virtual reality shenanigans long-promised by cyberpunk fiction. It also offers tools for better cyberware interfacing, managing a number of neurological or hormonal issues, and therapeutic functions like editing sensory input or one's own memories.

And yes, you can run Doom on it.

Which is where I'm getting into the 'little something else' genre-wise -- I don't want to get too deep into the weeds explaining if you don't know it, but TC: Anima is also a LitRPG game with the addition of Terra Surge into the setup. Terra Surge is a free-to-play MMO taking place in the fantasy realm of Synestia, in which players have adventures in a virtual world that's run by a number of powerful AIs called 'Narrators,' who are capable of greatly customizing the game experience to individual players' tastes. The Narrators can create custom quests and NPCs for players on the fly, all woven into a larger narrative being crafted by the game's developers. The MMO is actually playable in-game, with a proper ruleset and a fleshed-out setting of its own.

In a world still recovering from the Aberrant War and the Crash (the total destruction of the OpNet), Glass and Terra Surge offer much-needed options for coping with the fallout and trauma of the last couple of decades. (Incidentally, this game was pretty much entirely written in the early years of the Covid pandemic, and it shows in a lot of ways that make the game stronger for it.)

However, while TC: Anima is meant to be a more hopeful take on the genre, it's still a cyberpunk setting. Naturally, there's something wrong with it.

The game's premise, by default, revolves around a mystery surrounding Terra Surge and Glass itself: Popular players are going missing (sometimes with their game streams abruptly ending after the game's built-in spoiler warning system blanks the feed), and the ones who've turned back up have been behaving... differently. Conspiracy theorists link the phenomenon to the recent introduction of the Jahat, a mysterious new antagonist faction in Terra Surge. Some think it's all a planned marketing stunt, but others insist there's something wrong with the Jahat and the missing players learned something they shouldn't have. And then, of course, there are all manner of conspiracy theories in general about Glass itself and FulgurTech's relationship with the FSA, even before you factor in the possibility that there's a connection between this and the mystery of the Jahat.

So yeah, this is a lot of new territory for Trinity.

It's technically possible to play a psiad (a naturally-occurring psi-user) or even a low-power nova with the right supplements and a permissive Storyguide, but by default TC: Anima player characters are Talents, and I'm going to build one of those. Because there's a two-part character creation setup here -- one for the actual character in Cascade and one for their Terra Surge avatar (no, really) -- I'm going to split this up between two different blog posts for length and readability.

Before I get into it, in case it needs to be said, this write-up assumes you know the basic Trinity Continuum character creation structure, as seen in my first Trinity character build. I can't imagine it being indecipherable without having read that, but I'm not going to stop and explain every step as much as I do there (for better or worse).

Thursday, January 25, 2024

The Road Between Light and Dark: The Horned One (Exalted)

Hey there, folks, here we go. More Exalted shenanigans from the cold, dark North of Creation.

And assuming I don't take way too long writing this post, the Indiegogo campaign to reprint Trinity Continuum, Trinity Continuum: Æon, and Scion 2nd Edition should still be running, so if you haven't picked up the books yet and want to save a buck on a traditionally-printed copy of any of the books, now's the time!

And with that...

Thursday, January 18, 2024

The Road Between Light and Dark: Off the Beaten Path (Exalted)

Alright, been a couple of weeks since I've done this, let's see if I still remember how...

Hey there, folks, and I welcome you back to Creation yet again! This is the first session of my group's Exalted series, "The Road Between Light and Dark." For those of you who missed my intro post, this is a game about a trio of heroes moving back and forth between Whitewall and Gethamane, protecting fellow travelers and people in the small settlements outside the protection of Whitewall and Gethamane. The previously-linked intro post has a quick introduction to our characters, so I'm not going to repeat all that here. 

(Though, of course, if one of my players sees this and I got something wrong because I'm still getting used to your characters and their names, let me know.)

Also, before I get us into it, in case you haven't heard, Onyx Path is running a crowdfunding campaign to do a fresh print run of the Trinity Continuum core, Trinity Continuum: Æon (which I worked on), and Scion: Origin, including a couple of updates to the text. If you want a traditionally-printed copy of those books, check out the link! (Move fast, it's a shorter than usual campaign.)

And now...

Monday, January 15, 2024

The Road Between Light and Dark (Exalted)

Greetings, folks, and welcome back after the brief hiatus. 

In case you missed it, my group's taking a step back from the adventures of the Moonlight Maiden crew for a bit. In part it's so we can have a literal change of scenery and explore some new locales and new characters to change things up. And also it's because we've been wanting to switch over to the Exalted: Essence ruleset, and felt that taking a trio of Essence 5(!) characters with almost a hundred sessions' worth of XP(!) and trying to approximate them was a bad way to learn a new system.

Which brings me to this post, wherein I lay out the basic idea for this series and introduce y'all to the cast. And if you need it, I put together a setting primer a while back, which you can find at this link.

(Note that it's early enough that details might get tweaked here and there in the early sessions, so I may or may not come back and make adjustments after this post goes live. On a related note, if any of my players see this and I screwed something up in the descriptions further down, let me know and I'll fix it.)

This series is located in the wintry North, with the characters moving back and forth between the cities of Whitewall (an overcrowded bastion of safety protected by mystical pacts and a massive wall that literally glows at night) and Gethamane (a creepy, insular city hidden beneath a mountain), protecting travelers on the road and keeping an eye on villages and towns too often left out in the cold. Their stretch of Creation is beset by all sorts of horrors -- the Fair Folk, the dead, and weather you don't dare turn your back on.

This is "The Road Between Light and Dark."

And now let's meet our cast. In no particular order:

  • Wandering Dawn (aka "Wanderer"), a Dawn Caste Solar played by Bryan (he/him) -- A local monster hunter, Chosen by the Unconquered Sun while defending his fellow hunters against an attack of Wyld-mutated animals. Now he and his bonded familiar, a wolverine named Mollie (short for 'Mauler of Man and Beast'), have become minor celebrities in the region as he works to keep the area around Whitewall safe... all while looking for the monster that destroyed his childhood home or any trace of his sister, lost in that attack.
  • Stray Dog Serenade, an Ascendant Caste Infernal played by Sean (he/him) -- A wandering singer and rabble-rouser, preaching freedom and anarchy. As a wealthy boyar's son-turned-malcontent, another extremist tried to get him to assassinate another of the city's nobles. He balked, only to see his bodyguard accept the offer and strike the target down -- only to be apparently awarded with his own Exaltation. As he recoiled from this, shocked that that's all it would take, a voice whispered in his ear to offer him an alternative power of his own. Now he wanders with his cult of personality, using the power of Hell to fight for those who fall outside of Heaven's gaze -- and if he can empower them to rise up against their own oppressors, so much the better.
  • Lecht, an Exigent played by Zach (they/them) -- A death-priest displaced from their own time, Lecht nearly died centuries ago defending their temple from an attack during the days of the Great Contagion. They didn't fall at the hands of invading raksha, but against those condemning their goddess, Vesmara the Bringer of Eternal Rest, for making the hard choice to spare her congregation of the Contagion's suffering in the most drastic way imaginable. Vesmara put Lecht in a sarcophagus infused with the power of the Exigence, giving up her own existence to save her worthiest follower. After slumbering for most of an Age, Lecht has awoken into a very different Creation with the power -- and the responsibility -- to decide where the line between life and death is drawn.

Anyhow, thank you for indulging me as I introduce you to a fresh batch of characters about to experience a fresh run of stories. If you've read and enjoyed any of my group's Exalted adventures in the past, I hope you stick around for this -- or, if you're just now coming in, feel free to check my index of actual play posts if you want to look back at what my group's done with Exalted so far.

Take care, and enjoy!

Thursday, January 11, 2024

Quick and dirty update

Hey there, folks, sorry it's been quiet here. I hope everyone had a safe holiday season and that things have settled down where you're all at.

First off, since Tales of the Moonlight Maiden has wrapped up its massive 'season' arc, my Exalted group and I have been working on starting a fresh story with fresh characters using the Exalted: Essence rules. The plan is to eventually circle back around and revisit the Moonlight Maiden crew, converting them over to ExEss in the process, and if at all possible incorporating the two groups of characters together (and I already even have a seed of a way I might do that). But we figured it'd be better to get the hang of the system as it's intended to be played from the ground up, before trying to convert over characters with almost a hundred sessions' worth of XP (and over-generous bonus XP) on them. Also, having a change of scenery and a change of character perspective for a bit certainly doesn't hurt either.

Anyhow, I'll have more info on that soon!


On other things blog-related, the final PDF of Trinity Continuum: Anima is up, and I plan to do a character build post for that now that it's out. I'd have done it sooner, but, um... *glances further up the page* ...I've been distracted. After that, I've been kicking around an idea for doing a character build for Cyberpunk RED as I got the PDF super-cheap in a sale a while back and it's a game I haven't actually played, so the novelty of building a character for a system I haven't been neck-deep in is appealing. 

Though maybe I'll do something else between Anima and Cyberpunk, so I'm not doing the same genre back to back. Maybe I'll do an Exalted 3e core system version of the ExEss Dragon-blood I did for comparison's sake, or maybe I'll even just write-up a Solar or Lunar for the system. I've also had an idea for a Pathfinder character I could do a post on, but I've only got the base 2e books and I feel weird using those when the Remaster books are out, so I'd rather wait until the official online rules reference updates so it all squares up.

(I'm holding off on getting the Remaster books because I haven't played or run anything Pathfinder/Starfinder-related since before Covid. I haven't even actually used the base 2e books for anything other than occasionally flipping through. As much as I want to support Paizo and some of the work they've been doing as of late, my bookshelves just have enough dead weight on them as it is.)

Nothing new to report on the writing front (but I want to address it while I'm here). It's mostly just revising some old material that I hope to do something with, but it's taken a while for a handful of reasons I won't get into here. And then there's some idle poking at one or two ideas that might not see the light of day, because that's just how my brain works. Shrug emoji.


Anyhow, if anyone has any thoughts, suggestions, questions, recommendations, inarticulate rants from someone whose hobby is yelling at strangers on the internet because I tripped a weird Google alert, spambot ads for questionable dating sites, platitudes about how I'm too hard on myself, so on and so forth, reach out in the comments or any of the various places you can find me on social media.