Monday, July 27, 2020

Sin City: All That Glitters (Geist)

Greetings once again, folks. We've been on a pretty good roll with these so far. But having regular posts does mean these pre-game bits are less interesting because I usually have less news to report or comment on.

That said, I do hope folks are being safe with everything going on right now. In a better year, I'd probably be lamenting the month flying by after Anthrocon, preparing for running Æon at Gencon and trying to get it ready before the last minute. Here's hoping we all make it out the other side of this stronger than we went in.

And after that little downer moment, let's get to the fun stuff!


Friday, July 17, 2020

Sin City: Bringing Down the House (Geist)

Oh crap, two of these in a single month. Been a while since I managed that.

So yeah, back with my coverage of my Geist game, which for the moment I'm calling 'Sin City' (because sin-eaters). If you need a refresher on the cast, the first entry is here. I can't really think of any additional commentary to add here, other than to hope everyone's safe and wearing their masks.

And awaaaaaay we go!


Tuesday, July 14, 2020

Sin City: What Happens in Vegas... (Geist)



Hey there, folks, dusting off this blog a bit. I dragged my feet on it, but with everything going on I'm running a game for some of my tabletop folks via voice chat (or at least trying to). As I don't want to go to the trouble of learning any special software for running stuff online unless I have to, I'm holding off on Starfinder as it's a little tactical for running like that. Instead, I've worked something out with a few of my players to dip back into the Chronicles of Darkness for a bit. Specifically, we've started a Geist: The Sin-Eaters game.

For those of you unfamiliar with the game, Geist is a game of second chances. The player characters are sin-eaters, people who've died and in the moment of death made the Bargain with a ghostly entity called a geist who's brought them back to life. Now they walk in the worlds of the living and the dead (both metaphorically and literally), driven to resolve what's brought them back (referred to as their Burden), and what keeps their geist going, and along the way they have to decide how to deal with the ghostly remnants of people who are now stuck in a half-existence designed to chew them up and swallow them into literal nothingness. They organize into groups called krewes made up of both living and dead members who work together to help the ghosts under their charge and maybe -- if they're lucky and put in the work -- reform the Underworld itself.

(Note: Geist is a game about ghosts and the raw deal that being a ghost is. It's not inherently darker than other CofD games but death and the roads that people to take to get there can be touchy/tricky subject. So consider this a general content warning.)

This will take place in my Woodburn Chronicles setting, but with a bit of a twist... this game is taking place in a different place and time. Almost none of the existing setting elements I've established in my other games are likely to matter, aside from maybe some cosmic behind the scenes stuff. It's taking place in (or at least starting in) Las Vegas in 1951. We just sat down and started talking about what we wanted to play, and that's how the conversation played out.

So Vegas it is, hence the appearance of one-time mascot of Vegas, Vegas Vic up above. And further down, below the cut, we'll meet our krewe and get started!