Also, all of the events in these fictions are canon to my current Vampire: The Requiem Second Edition game, as well as the story "Legacy" in The Idigam Chronicle Fiction Anthology (I can't remember if I've mentioned explicitly yet that the 'Wrong Alley' bar and the werewolves who run it are a part of my game's landscape). If it needs to be said, however, none of them should be considered canon to the CofD at large, and none of this is official fiction in any capacity (aside from "Legacy," of course).
Collectively, I've named this continuity of games and fiction and other things the "Woodburn Chronicles" setting for the sake of having something to call it.
For the most part, these'll be in order, but sometimes I'll group them if there are multiple stories in part of a larger arc.
The Ouroboros Journals
A fiction series I threw together back when Vampire: The Requiem was brand new. Recently given a fresh editing pass and updated to match with the new edition. Some of the seams and signs of my inexperience still show, but it's still a part of this setting and will occasionally influence newer stuff.
The Woodburn CompactA Hunter: The Vigil game set in Morgantown, West Virginia. At first it was about a general alliance between a variety of different hunter organizations in the wake of the deaths of the hunter compact that served as the city's primary protectors (who also organized things with other hunters), the 'Mountain Line Preservation Society.' Ran from late 2008 to early 2011.
These first three involve a series of Changeling-related plots, focusing around the local Courts of the Sun and Moon (I thought they'd be more interesting with a limited Changeling population, and it let me riff on ideas and concepts from the Night Watch novels).
Longest Night of the Year
Out in the Cold
Trade Between Equals
And then the next two involve a Slasher created in a Cheiron Group-run sleep study gone horribly wrong. The Slasher, known as "The Night Terror Killer," protected himself from horrible nightmares by finding people who were asleep or otherwise unconscious and killing them to 'take their sleep' so he'd never have to sleep again.
Sleep of the Dead
Playing It By the Rules
These next three stories involve an NPC who'd caught a supernatural disease of sorts called "The False Awakening," from Night Horrors: The Unbidden (a book to which I contributed, though the False Awakening wasn't one of mine).
Flickering Light, Casting Shadows
These next few fics are one-offs, each one tying into different story arcs. Further details are in individual stories' descriptions.
Oh Lord, Why Me? -- This one actually takes place in the middle of the earlier arc, as it was just meant to be foreshadowing.
Blood for Blood -- I'm actually pretty proud of this one, it centers around a group of Oberloch vampires who unleashed a bunch of larvae into Morgantown to get back at the Morgantown hunters for messing around in their territory. Probably the longest one of these that I did, and it features almost every NPC hunter I'd had featured up to that point.
1 Corinthians 13:11
Getting a Look at the Place
And this last story takes place after the LARP ended, showing the final stages of an off-camera conflict, to sort of emphasize that 'life' goes on even if the players aren't there to see it.
The Last Skirmishes
Child of the Machine -- A story inspired by the God-Machine Chronicle Anthology. It follows up on some stuff I established in a Promethean game I ran a long time ago.
The Morgantown ProjectA Vampire: The Requiem Second Edition game I started a couple of years ago. It was originally intended as a LARP, but due to lack of interest I converted it into a tabletop with the players I could get. Still ongoing, described in other posts on this blog. Fiction details described on the info for each.
And then, following up on events from the Vampire game but not directly tied to it -- really, more setting up possible plots and stories I'll explore later -- we've got this:
The Problem with Barbara
And since then I've introduced a Beast: The Primordial character to my Woodburn Chronicles setting, wherein I also foreshadow some stuff for an upcoming CofD game I plan to run:
Prodigals of the Machine -- A sequel to Child of the Machine, wherein I correct an oversight of sorts from the original and advance the story of Evie and Richard.
I'll try to keep this post updated as I add new stuff or even write more side-stories of my own.