Friday, November 24, 2017

Dry spell ending (and time-sensitive writing-related bit)

So it's been quiet here, as I'm well aware. I haven't had much to share, but let me get caught up on where we've been before I get to new info:

Doctor Who is still on indefinite hiatus. And because it's on hiatus because of half of that group moving away, it hasn't been properly replaced and likely won't be.

Between people being out of town for one reason or another and a Halloween get-together, my Sunday group hasn't gotten much playing time in and we've spent it trying to power through a Pathfinder module that's been enough of a slog we've decided to put the kibosh on finishing the adventure path we were running and switch to Starfinder instead.

This also means that I haven't had a chance to start my Woodburn Chronicles game yet. However, that leads into...

New stuff!

Okay, so first off, this Sunday we should be beginning my Woodburn Chronicles game. At the very least, we make sure characters are finished and take care of some baggage from the downtime between the last session and this one. Barring any sort of last-minute shenanigans, we should have Zac returning as Derrick, Sean and Bryan bringing in new characters (a werewolf and mage, respectively), and John joining this particular setting with a werewolf character of his own. I'll provide more info when I begin updates for that one.

Generally I don't do updates on my Pathfinder sessions, largely because a number of them would mostly be descriptions of combat that took more of the night than I'd like to admit. That said, a couple of people have still been mildly curious, so for my Starfinder sessions I might do summaries based on legs of the story and not session-by-session breakdowns. (If there really is interest in seeing those here, please speak up in the comments! Don't take this the wrong way, but there's other things I could be doing rather than yet another game's worth of blog posts.)

And now the time-sensitive writing-related bit. Long story short, Furplanet is doing a Black Friday sale. So if you haven't yet picked up Roar 8, in which my writing appears, now is a good time. (or, y'know, anything else on the site, I guess) Use the promo code 'turkey2017' which is only good for today, November 24th, 2017, and you get 15% off.

Sunday, September 24, 2017

Doctor Who Hiatus

I meant to post this earlier but it got away from me. A couple of the players in my Doctor Who group have moved away, and so the game is on indefinite hiatus for the moment. We've discussed maybe trying to run it online over Skype or something. And to be honest, I've got legitimate doubts about my ability to handle running a game in real-time for people who aren't in the room. But circumstances might line up for me to give it a try as a player, and if that comes up, depending on how well I like it we'll see what happens. But wanted to keep people in the loop. If things change, you'll hear it here.

Wednesday, September 20, 2017

A reminder about something I wrote

This post is one of many things that slipped my mind post-Gencon this year.

Basically, as a reminder, earlier this year I got published in this anthology of anthropomorphic literature. And at the time, I said that I'd put something up when it becomes available in ebook format for those of you who don't want to pay shipping, don't want to wait for shipping, or what have you.

Well, it's out in ebook format. You can find it here. My story in particular is called "Bite the Apple," in case you can't tell from the author list.

Monday, September 18, 2017

Cave of Secrets: Aftermath

Whew, okay. So I've had a hell of a week, between finishing up the draft of a freelancing gig and running three Aeon playtests with not as much warning as I'd have liked. There's a part of me that wants to put this off a couple more days but the sooner I get it started the sooner I get it over with.

But this marked the last session of 'season one' of Cave of Secrets (I may or may not go back and add a tag to these posts labeling them season-wise). Honestly, I'm more than a little burned out on the old WoD system and I guarantee you there's going to be some house-ruling when we get around to revisiting this. (I dunno exactly when that'll be, because who knows long that might be and what will happen in the meantime.)

So what's on the schedule now? Well, we're taking a break from the homebrew stuff for a few weeks to give me some time to prep and so we can push through to the end of the fourth volume of Mummy's Mask, because the group's in the middle of an annoying dungeon.

Then after that, we're coming back with a game in my Woodburn Chronicles setting, following up on Derrick's very bad decision to consume a Strix. This time should be a little smoother, since we're starting as a tabletop game from the beginning rather than tweaking a LARP. It's looking like it's going to have quite the varied group of supernatural creatures, as well.

But we'll get into that when the time comes. For now, we've got the (admittedly short) epilogue of the story with the Skin Dancers and the Cave of Secrets 'season finale.'


Sunday, September 10, 2017

Cave of Secrets: Bargaining

Alright, so post-Gencon, I had some stuff to get caught up on, then there was the Gencon stuff to do, some freelancing work, and some stuff kinda fell into my lap... anyhow, I'm finally getting to this. And it was a pretty busy session in any case. So let's get to it.


Wednesday, September 6, 2017

Gencon, Part 2: Monsters and Chill (Game write-ups)

And now we come to what people have really been waiting for, what happened at my Gencon games this year.

The previous post, covering most of the stuff from outside the games, can be found here.

So this year I ran two Monster of the Week games, one on Friday and one on Saturday. Both were in the setting I've started calling 'Supernatural Studios': The characters are various non-famous Hollywood professionals, often technicians and stunt people (or criminals who associate with such), who try to protect the movie studios and their talent from the horrible shit either attracted to or causing all of the weirdness in Hollywood. The Department of Special Maintenance (as they're called) is kind of an open secret to veterans in the industry, and they operate out of an old prop warehouse semi-officially labeled Warehouse X. I'll go more into the individual game setups (including which playbooks were in use), but wanted to spell out the basic premise here first.

(By the way, if you need to reference the playbooks listed below, the basic ones can be found here and the Hard Case, seen in 'Unfilmable,' can be found here.

I also played in a Chill game on Sunday, but I'll get into more detail about that when we get to it.


RPGaDay 2017, Week 4

Sorry, lost track of this because things got busy on me. But now, belatedly, is the final week and change of RPGaDay 2017.

(Part 2 of my Gencon posts should be up soon, I've got the game write-ups about finished as I do this.)