Friday, April 29, 2022

Tales of the Moonlight Maiden: Island on the Edge of Creation (Exalted)

Well hello again. No major updates at the moment, though I do have a mini-fic I'm going to get posted in the next couple of days. It's going to be another First Age Memories post like this one. It just kind of popped into my head while I was working out some backstory. I should have that edited and posted soon. (Edit: And it's up!)

But until then, there's this.

Sunday, April 24, 2022

Tales of the Moonlight Maiden: Chasing Eternity (Exalted)

Greetings, my peeps. Yeah, I got nothing. I'm that guy who, if I had a podcast, would refuse to stick to a consistent intro no matter how much it annoyed everyone.

Anyhow, um, I can't think of any important personal updates or anything that needs to go here. Nothing useful, anyhow. So let's just get into it.

Saturday, April 16, 2022

Tales of the Moonlight Maiden: Even Death May Die (Exalted)

Hello again, folks. Got another write-up for you. Can't think of anything clever to add, so let's get into the cutscene I prepared to preface the action. Just a reminder, where we left off, the group found out that information broker Doctor Zither is in fact one of the Bad Guys and they left off on going after him.

And here we go...

Friday, April 8, 2022

Tales of the Moonlight Maiden: Breaking and Entering (Exalted)

Greetings, Exalted-teers... no, wait, that's terrible. I'm out of here. Just get some peas for the road...

Yeah, I got nothing. No news or anything that I can think of. All I've got is the adventures of the Moonlight Maiden, and you all. So lemme take a moment to appreciate anyone reading this right now.

...

Okay, and now that the moment has passed...

Tuesday, April 5, 2022

Tales of the Moonlight Maiden: Meeting New People (Exalted)

Greetings, programs! I've got another Exalted post for you, as often happens these days.

No real news as such, but I do want to point out that after a couple sessions of actually playing with my initial vision for Lathe, I've determined that vision needs glasses. My original version was, I realized, very 'ant farm'-like in its structure, with the residents moving around in tunnels carved through what I can best describe as a petrified primordial haggis. Which is limiting in terms of scenery and is really hard to imagine people moving around in, even if it's mostly large interior chambers and not entirely rooms connected by tunnels. So I'm reinterpreting it as open to the sky with much of the city carved into bits that have been hollowed out and cleared away, with a lot of the preserved organs still extant structures and occasional bones the size of California redwoods protruding and serving as an anchor for various structures. Aside from the organs and bones and such, the rough 'shape' of it is going to be very similar to the Italian city of Matera.

I'm not going to do it right this moment, but at some point I'm going to go back and tweak whatever descriptions I've already written to have this interpretation match up with previous write-ups. So just a heads-up, there. (Edit from the future: Got this taken care of, only took me a month and a half to get around to it. Just wanted to let you know.)

Anyhow, that's more about the past and future. Let's worry about 'now.'

(Oh, by the way, quick content warning for a very brief reference to suicide)