This is the second of the three compacts I came up with for the Hunter LARP I ran some years back. This one's more of an 'antagonistic' organization, in line with the Hunt Club and the Promethean Brotherhood.
As a reminder, this is entirely unofficial and should be considered entirely fan-material unless someone with the authority to do so says otherwise (though I'm 99% sure that by posting it all I'm probably ruling it out as strictly canon, but eh). That said, feel free to swipe, fold, spindle, mutilate, and put to use in your own games.
Also, a note: While this is updated to the Mortal Remains supplement, it also incorporates systems from Compacts and Conspiracies. Neither book is strictly necessary as long as you're at least covered with the Hunter core and the GMC rules update. That said, Mortal Remains is an amazing read. Compacts and Conspiracies has its weak spots, but all in all it also has a lot of interesting and inspiring material.
A concept that defines much of the Vigil is 'retaliation.' Hunters retaliate in response to threats made against their friends and families or even their way of life. For every hunter who wishes simply to protect a place where good people live is someone who wants a necklace of pulled fangs, two for each person who died that night at the hotel or on the bus or at the party.
But retaliation is a two-way street. Vampires can have friends of their own. Werewolves watch their families closely even as they keep their distance. Changelings carefully cultivate a hidden society designed to protect themselves against threats from other worlds. And many of these beings, who are either human in part or remember a time when they were human in full, feel they have every right to avenge themselves when someone bursts into their homes with a warpaint-streaked face and uses a shotgun to remove someone or something close to them.
Every year, a few hunters decide that it's just not worth it when a vampire kills two humans for every lost ghoul or a suddenly-homeless mage frames a hunter for burning his own house down. When someone drops out of the Vigil following an incident like this, it's generally assumed they've retired of that lifestyle. And that assumption is usually correct. But every time a hunter has had enough, there's a chance they might be approached by someone who not only understands but has an answer to the inevitable question of "What next?"
The Asculum Consortium is made up of people who've learned and come to accept that the ongoing conflict between humanity and the supernatural known as the Vigil causes more damage and misery than the supernatural creatures themselves. The thinking goes that most sentient supernatural beings, like the relatively normal people they once were, would prefer to go through life without razing cities to the ground and slaughtering houses full of people. The worst 'monsters,' while capable of causing potentially untold damage, are no fundamentally worse than the worst humans and are no more deserving of being handed reasons to lash out.
They believe that if vampires were allowed the room to be discreet, far fewer people would be drained dry. Fewer werewolves would be provoked to rend humans limb from limb if the humans knew to avoid their spiritual matters. They're all a part of the natural cycle whether anyone likes it or not and should be respected as such. Many hunters compare the Vigil to treating a disease, but forget that an improperly-treated infection stands a good chance of going drug-resistant and killing even more people. The Lost Veterans are hunters who have learned that they can save more lives keeping their former colleagues from making things even worse.
Sidebar: Is Asculum right?
"They're just making things harder on the rest of us" is one of the all-time classic justifications for turning on one's fellow man in times of crisis. Sure, hunters have all but gone out of their way to provoke bloody wars of attrition with supernatural groups. And, more often than not, supernatural response to hunter activity can be described as gratuitous. But does it happen enough to justify a whole compact based on the concept?
That depends on the Storyteller. In your particular vision of the WoD, it's possible that almost all monster-human animosity began with the human side. After all, humans have less innate ability to destroy the world (even detonating a nuclear device is a lot harder than it sounds) so they have less reason to be careful than beings with their own powers. Combine that with typical responses to fear and paranoia, it's not hard to see how a supernatural being can start off as the wronged party.
It's also possible that Asculum, like the Hunt Club (a compact described in World of Darkness: Slasher), has a screwed-up sense of right and wrong. The Lost Veterans may be seeing a problem that isn't there because it gives them a reason to justify accepting money from supernatural beings to hunt down and kneecap (metaphorically or otherwise) other human beings. While they don't think of themselves as hunters any more, and don't really uphold the Vigil (unless one counts those times when they're hired by something to take out something else -- see below), they still hunt what they perceive to be monsters that are threatening humanity with their actions and presence. (It just so happens there's a Merit in Slasher that's appropriate for situations such as this.)
Where the Asculum Consortium sits on the line between 'justified' and 'deluded' will vary depending on the moods and themes of your games and the tastes of your players (especially if the Consortium is available as a choice for player characters).
(In case it needs to be said, the client needs to be able to actually provide the requested benefits. A lowly peon probably doesn't have the sort of status to grant Influence and if Task Force: VALKYRIE has managed to tie up their cash flow they probably have trouble providing for Expenses.)
Sidebar: Former Conspiracy Members and their Endowments
You may be asking yourself "What about Asculum members who were originally part of a conspiracy?" Good question.
A member of a conspiracy who defects to Asculum may retain their previous Endowments provided they can keep them. The Aegis Kai Doru may, for instance, try to take back their Relics by force. TFV might be able to disable that chip at range. And Cheiron Group, well... they have their own ways of repossessing Endowments. And while the Lucifuge can't take back Castigation, a group with such a limited number of active operatives might not appreciate one of their 666 'slots' tied up by someone who's jumped ship for another hunter group.
At the Storyteller's discretion, a player may create an ex-conspiracy Asculum member holding on to their previous Endowment. It's recommended that such a character have no more than two or three dots of a conspiracy Endowment and by holding on to their previous equipment and training they give up the opportunity to be trained in the compact's more specialized negotiation techniques. In other words, someone could start with a Tier 3 Endowment or access to Accord, but not both.
Either way, a Lost Veteran with access to a Tier 3 Endowment should be for the most part unable to increase their Endowment rating or use abilities to change them like the optional rule for swapping out Advanced Armory Endowments on page 151 of Hunter: The Vigil or the Lucifuge ritual to change Castigations. Such an Endowment is an advantage desperately clung to, not a small part of a larger arsenal. Finally, any Endowments that can run out (any of TFV's special ammunition, for instance) can't be replaced in any sort of realistic fashion and may be deserving of a cost break if someone wants to start with a small cache of them. In the case of a former Ascending One, the Storyteller may allow them to retain the 'recipes' for a few Elixirs and replenish a limited supply.
Of course, this doesn't necessarily apply to a game where a conspiracy member has secretly joined Asculum on the side, paying extra for their Asculum Status dots as appropriate (as per page 73 of Hunter: The Vigil). While they're still considered a member in good standing of their original organization, they still get all of the perks of being one.