I don't normally use my blogging for this purpose, but in the wake of Gencon taking a stance regarding SB101, I've seen a lot of just utterly asinine statements people make when taking issue with it to dance around their true motives. I'm too weary to pick an argument on Gencon's forums or wade directly into the bigotry shark tank elsewhere, but I still want to vent a bit and respond to some of the arguments I've seen out there. I'm not going to make a checklist of every one I've seen and address them all. I'm not here to present a legal case or win a debate. There will be picking and choosing of battles with this. Deal With It.
A place for writings, gaming reports, and so forth by Chris Shaffer (known in some circles as 'MythicFox.') Not that I'm anyone too important. I'm a writer, a furry fan, and an RPG freelancer. (DriveThruRPG affiliate links may provide store credit.)
Thursday, March 26, 2015
Tuesday, March 10, 2015
Update on Vampire
This'll be the end of my little flood, I swear. Long story short, Vampire's on hiatus. The day on which we played, Saturday, has become problematic for a couple of my players. This also screws up my friend Sean's Changeling: The Lost game.
All is not lost, though. Sometime in the near-ish future, we should be finishing up the Pathfinder adventure path we've been running on Fridays. I'm planning on proposing to the group that before jumping to the other stuff we had planned, that we move Vampire and Changeling to Fridays to at least get those games to a stopping point. The only speedbump -- and that's all it is, a speedbump -- would be working another player into those groups as the Friday game has one more player than the Saturday game (for reasons I don't feel like going into right here).
All is not lost, though. Sometime in the near-ish future, we should be finishing up the Pathfinder adventure path we've been running on Fridays. I'm planning on proposing to the group that before jumping to the other stuff we had planned, that we move Vampire and Changeling to Fridays to at least get those games to a stopping point. The only speedbump -- and that's all it is, a speedbump -- would be working another player into those groups as the Friday game has one more player than the Saturday game (for reasons I don't feel like going into right here).
Compact: The Convoy
This is the third and final compact I came up with for the Hunter LARP I ran some years back. I never could find a good way to work it into the game, but I always had it somewhere in my own personal canon in case I wanted to play with it literally or metaphorically.
As a reminder, this is entirely unofficial and should be considered entirely fan-material unless someone with the authority to do so says otherwise (though I'm 99% sure that by posting it all I'm probably ruling it out as strictly canon, but eh). That said, feel free to swipe, fold, spindle, mutilate, and put to use in your own games.
Also, a note: While this is updated to the Mortal Remains supplement, it also incorporates systems from Compacts and Conspiracies. Neither book is strictly necessary as long as you're at least covered with the Hunter core and the GMC rules update. That said, Mortal Remains is an amazing read. Compacts and Conspiracies has its weak spots, but all in all it also has a lot of interesting and inspiring material.
And here we go:
Compact: The Asculum Consortium
This is the second of the three compacts I came up with for the Hunter LARP I ran some years back. This one's more of an 'antagonistic' organization, in line with the Hunt Club and the Promethean Brotherhood.
As a reminder, this is entirely unofficial and should be considered entirely fan-material unless someone with the authority to do so says otherwise (though I'm 99% sure that by posting it all I'm probably ruling it out as strictly canon, but eh). That said, feel free to swipe, fold, spindle, mutilate, and put to use in your own games.
Also, a note: While this is updated to the Mortal Remains supplement, it also incorporates systems from Compacts and Conspiracies. Neither book is strictly necessary as long as you're at least covered with the Hunter core and the GMC rules update. That said, Mortal Remains is an amazing read. Compacts and Conspiracies has its weak spots, but all in all it also has a lot of interesting and inspiring material.
Compact: The Mountain Line Preservation Society
So,
as a lot of you should know from my occasional mentions of it, some
years ago I ran a Hunter: The Vigil LARP. It lasted a couple of years
and shared continuity with a Promethean: The Created game I ran some
years ago and the Vampire: The Requiem game I've been running (which
has just had to go on hiatus, which I'll explain later). For this
LARP, I invented three new Hunter organizations to be part of my
setting (two of which appeared in play, and the third I just liked
having on the shelf but never got around to do anything with), and
sometime after the LARP wrapped up I posted write-ups for the groups.
With
the World of Darkness Second Edition renaissance going on, I've
decided to dig up that old material, give it a quick once-over, and
mechanically update it to the second edition rules (or at least to
the rules patch in Mortal Remains). This is entirely unofficial and
should be considered entirely fan-material unless someone with the
authority to do so says otherwise (though I'm 99% sure that by
posting it all I'm probably ruling it out as strictly canon, but eh).
That said, feel free to swipe, fold, spindle, mutilate, and put to
use in your own games.
Also,
a note: While this is updated to the Mortal
Remains supplement, it also incorporates systems
from Compacts
and Conspiracies. Neither
book is strictly
necessary as long as you're at least covered with the Hunter core and
the
GMC
rules update.
That said, Mortal Remains is an amazing read. Compacts and
Conspiracies has its weak spots, but all in all it also has a lot of
interesting and inspiring material.
And
here we go:
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