Welp, nobody told me to stop after the last one, so I'm back with another Trinity Continuum character. This time for Trinity Continuum: Æon!
This shouldn't be as long as my Trinity core post, though like the Trinity Continuum game line as a whole it does assume some familiarity with the process as presented in that post. Not that I'm gonna skip important stuff, but I'm not going to explain as much.
As I mentioned in that prior post, Trinity Continuum: Æon (which I'm gonna abbreviate as either TC: Æon or just Æon depending on how the mood takes me) is a sci-fi setting that encompasses many genres. The book picks up in the year 2123, and Earth is staring down multiple threats from the stars. First there are the Aberrants, quantum-powered metahumans who first ushered in a golden age and then turned on humanity over the course of a few decades. (This is extremely reductive, but I'm trying to keep the elevator pitch short here.) They were driven away but have since returned with a vengeance, menacing Earth and a few of Earth's colonies elsewhere in space. Next are the Chromatics, an alien species that came out of nowhere with light-bending powers and declared war on humanity. And then there's the Coalition, extraterrestrial conquerors coming for Earth with dark designs.
But fortunately humanity has psions, humans whose natural psychic potential has been activated by tanks of biotech goo called the Prometheus Chambers, and with the help of the Psi Orders and organizations such as the Æon Trinity are the first line of defense against all of these threats.
But I mentioned before a broad range of genres, and that's because different corners of the setting lend themselves to different styles of science-fiction. You can take to the stars in the Leviathan jumpships for Star Trek-style exploration and diplomacy, you can do cyberpunk dystopia in the Federated States of America or Nippon. You can do military sci-fi in the style of Starship Troopers fighting Aberrants or the Chromatics, or even get into some kinda-sorta post-apocalyptic wasteland stuff dealing with the damage the Aberrants' return has done to central Europe. Or you can delve into the more secretive threats and mysteries of the setting a little more in the style of Babylon 5. There's others but you get the point.
The first edition leaned a lot more on the mysteries and conspiracies stuff. As good as the game was, it's easy enough to look back and see just how very... 90's White Wolf it was. While a much more positive setting than, say, the World of Darkness, it was laden with a lot of morally-gray conspiracy material typical of the era. Pretty much every faction had (or was implied to have) a sinister 'doing evil for the greater good' element to it. The closest thing to an exception was ISRA, the Clairsentient Order, who were led by someone whose plans were so circuitous and inscrutable (due to a complicated relationship with linear time) that it was difficult to trust them.
The modern edition, TC: Æon, does a 180º on this element, making it clear that even the sneakier good guys are still good guys. I mean, it's not all space rainbows and cyber-daisies, but by default a player character from the main allegiances isn't going to suddenly discover that they're the baddies.
Also, before I get into it, I've got a bit of a personal history with Æon. The original edition was the first non-D&D RPG I got into back in high school (yeah, that's right, I was familiar with Trinity years before I'd ever heard of the World of Darkness), and the first RPG I played where the group actually got past the character creation session and played a story. Not only do I still have my original core book, I still have the free quickstart I picked up at Waldenbooks that led me to it. Which made it all the more meaningful when I was fortunate enough to get to work on several TC: Æon books, including the core. In fact, that story we played back in high school was a major inspiration for the opening fiction I wrote for Prometheus Unbound.
And with that, I think I'll get into it. Again, if you have any questions, comments, so on and so forth, feel free to comment here or anyplace else I'm active online. (For example I wouldn't be averse to writing up a different type of character for TC: Æon, like a Talent, psiad, alien, etc., if there's any interest.) As with my previous character, I'm probably going to stick with material from just the TC core and Æon core, but we'll see.