Okay, first off, for those of you who've missed the repeated memos, this week I'll be going to Gencon. Follow the 'convention' tag on this post if you need more details. I'll be there from Wednesday to Sunday if anyone wants to hang out.
Second, the hiatus on my Werewolf: The Apocalypse game will be much shorter than I'd feared. I've got a session that I still need to do a write-up for, and if I can do it before I leave for Gencon I will. Can't make any promises, partially due to the fact that posting to the blog from my iPad is an absolute chore. If not before Gencon, I'll have it ready to go when I get back, with a rough explanation as to what happened.
Also, I dug up some old Vampire: The Requiem fiction of mine from literally a decade ago. I've given it an editing pass and if I can find the time before the convention (I've been distracted with a number of things) I'll hit it with one more and then post it up. But, again, if I can't get it up before Gencon I'll definitely post it when I get back. It's some old fiction I don't think I've ever posted publicly before, and takes place in the same setting as the other games I run in the Chroncles of Darkness setting. You'll see it when I get a chance to post it.
Anyhow, that's the update for now. More information will come at the appropriate time.
A place for writings, gaming reports, and so forth by Chris Shaffer (known in some circles as 'MythicFox.') Not that I'm anyone too important. I'm a writer, a furry fan, and an RPG freelancer. (DriveThruRPG affiliate links may provide store credit.)
Monday, August 1, 2016
Friday, July 15, 2016
The current sitch with gaming and also some writing
Okay, so two things.
First, I know it's been a while since my last Cave of Secrets update. This is because circumstances outside my control might be putting the game on an indefinite (possibly permanent) hiatus, but because my group has had trouble meeting for a couple of weeks we're having difficulty resolving that. I wish I could be more specific but this is all I feel comfortable saying in public at this time.
Second, I've got a new story up in my furry cyberpunk setting. I wrote it for an anthology that decided they didn't want it, so for lack of any better ideas I'm posting it independently. Unless I feel the need to clarify this down the road, assume it takes place before the main series picks up. Because of the anthology it was written for, it's a little more human-centric if that's been an issue for anyone. Regardless, here's the link: LINK
First, I know it's been a while since my last Cave of Secrets update. This is because circumstances outside my control might be putting the game on an indefinite (possibly permanent) hiatus, but because my group has had trouble meeting for a couple of weeks we're having difficulty resolving that. I wish I could be more specific but this is all I feel comfortable saying in public at this time.
Second, I've got a new story up in my furry cyberpunk setting. I wrote it for an anthology that decided they didn't want it, so for lack of any better ideas I'm posting it independently. Unless I feel the need to clarify this down the road, assume it takes place before the main series picks up. Because of the anthology it was written for, it's a little more human-centric if that's been an issue for anyone. Regardless, here's the link: LINK
Sunday, June 12, 2016
Cave of Secrets: Crystals (WtA)
Apologies for the hiatus. Had a few things come up at once, including a freelancing deadline and some last minute difficulties, that made it difficult to focus and block out the time to go someplace where I could write these up. I'd put them both in the same post but there's actually a bit of an in-character time jump between sessions so for the sake of comprehension they're being split up.
Here's the first one. Apologies again for the delay.
Here's the first one. Apologies again for the delay.
Tuesday, May 17, 2016
Cave of Secrets: Resolution? (WtA)
First, a quick convention-related update. The Gencon games I referenced in my prior post got filled up within a couple of hours of event registration opening. That said, if anyone who reads this wants to get in on them, past experience has suggested that showing up with some generics and hoping a registered player doesn't turn up isn't a terrible strategy. If anything changes, I'll keep folks updated here.
Second and more importantly, this past weekend we got the chance to play Werewolf for the first time in way too long. So here we go.
Second and more importantly, this past weekend we got the chance to play Werewolf for the first time in way too long. So here we go.
Monday, May 9, 2016
Gencon
So as a lot of you in the gaming world should know, Gencon planning has begun. The event catalog is up and running and on May 15th you can start signing up for events. Out of the hojillion events in said event catalog, two of them are mine. That's right, I'm running two games this year at Gencon. Coincidentally, both of them involve government-based monster-hunter squads.
The first is a Monster of the Week game, re-using my "Department of Homeworld Security" setup from one of last year's games with a new story. It's Thursday at 5pm and runs for four hours. The full title is "Department of Homeworld Security: Good Old-Fashioned Mummy Hunt" and to find it in the event catalog you can go here or just search for Game ID RPG1687966.
The second is a Hunter: The Vigil game (using the rules patch in the Mortal Remains book) and a sequel to a game I ran a couple of years ago. The Inquisitor (a slasher with a magic sword who hunts mages) has managed to escape from custody, and Task Force: VALKYRIE and VASCU are teaming up to bring him in. It's Friday at 5pm and runs for four hours. The full title is "Return of the Inquisitor" and to find it in the event catalog you can go here or just search for Game ID RPG1687967.
(Note that links and event searching might not be available if you aren't signed up with the website.)
The first is a Monster of the Week game, re-using my "Department of Homeworld Security" setup from one of last year's games with a new story. It's Thursday at 5pm and runs for four hours. The full title is "Department of Homeworld Security: Good Old-Fashioned Mummy Hunt" and to find it in the event catalog you can go here or just search for Game ID RPG1687966.
The second is a Hunter: The Vigil game (using the rules patch in the Mortal Remains book) and a sequel to a game I ran a couple of years ago. The Inquisitor (a slasher with a magic sword who hunts mages) has managed to escape from custody, and Task Force: VALKYRIE and VASCU are teaming up to bring him in. It's Friday at 5pm and runs for four hours. The full title is "Return of the Inquisitor" and to find it in the event catalog you can go here or just search for Game ID RPG1687967.
(Note that links and event searching might not be available if you aren't signed up with the website.)
Saturday, May 7, 2016
Fiction: Gargoyle
So this is something I started on a while back, briefly lost track of (as I was working on paid stuff), and only recently got around to cleaning up to post. I've been thinking of possible future continuation of my "Woodburn Chronicles" games, and decided to throw something together that both foreshadows the next plot I plan to run and gives me an opportunity to introduce an NPC to the setting. I don't yet know how important he'll be to the plot itself or how prominent he'll be, but now that Beast: The Primordial is a thing I've wanted to introduce at least one Beast to Morgantown. And the concept I had for him dovetails nicely with... well, you'll see. For those of you unfamiliar with Beasts, they tend to see most other supernaturals as 'cousins' and often work with them.
Anyhow, here's the story below the break. Cheers.
Anyhow, here's the story below the break. Cheers.
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