Greetings, folks! Here's hoping you all came out the other side of the holiday season/New Year's/Calibration in good health and spirits! (Well, 'good vibes' spirits, at least. Here's hoping the liquid spirits weren't too excessive.)
Assuming I don't remember something halfway through writing the post and come back to edit it into this paragraph, I don't have anything special to get into before the Exalted write-up, at least not on a personal level.
However, this week we finally get into the tournament action, so lemme take a minute to school you on some system stuff -- first, a quick run-down of Exalted combat for context, and then the special system I've put together for the tournament. I'd put it behind the jump cut but I wanted to keep a firmer division between the commentary and the actual action. Feel free to skip ahead to Shang Tsung if you're not interested in mechanical stuff.
For those of you unfamiliar with Exalted 3e's combat system, there are withering attacks and decisive attacks. Withering attacks are the 'clashing back and forth' attacks you see in fiction, like the couple minutes' of preamble before someone's hand gets lopped off in Star Wars, or
much of Westley's and Inigo's sword duel in Princess Bride (or anything with a sword duel, really). Damage dealt by such attacks takes initiative away from the defender and gives it to the attacker (including bonuses from success, so it's not just a zero-sum game), representing a shifting of momentum -- an insignificant wound that damages morale more than the body, or an overextension and loss of positioning, etc. Taking the last of an opponent's initiative represents a major shift in momentum in a fight, with bonuses to the attacker and penalties to the defender, a state called 'initiative crash.' Decisive attacks are the serious blows, that spend that initiative to try and damage the target, hitting their health levels.
These are an abstraction, of course: in-character, in theory everyone's trying to stab everyone else, but that out-of-character choice is the difference between the attack that merely sends you tripping over your own feet and leaving your opponent an opening and the one that actually draws blood. For example (spoilers for a 35-year old movie), the point where Inigo is beaten in the sword duel and Westley knocks him out is Inigo suffering initiative crash and then their players negotiate the outcome. But Count Rugen stabbing Inigo at the film's climax is a successful decisive attack, as is Inigo killing him after building his initiative back up following his comeback.
(Obviously, there are permutations and complications beyond this, but I'm trying to be brief-ish)
I didn't want the fights to involve taking everyone to near-death until they lose consciousness and then have someone heal them with magic, so I set the OOC 'victory condition' for a match to be initiative crash (representing best of three falls, submission, or judge's decision). But this has the problems of the likelihood of someone being taken out on their first turn. Also, a lot of martial arts only do their most interesting stuff with decisive attacks, and while I could allow for a 'first blood' system, I've seen how damage rolls and I've seen my players' characters deal a lethal blow to someone who's full on health with a lucky roll.
To resolve this, I've given each character a number of points called Fortitude that gets worn down, a number of points' worth of damage that 'protects' a character's last point of Initiative. It's worn down normally by withering attacks, and decisive attacks do damage directly to it (and in addition, deal extra damage the same way they do to battle groups). So once it runs out, then a character can be properly initiative crashed and that'll finish the fight one way or another. So in other words, I've given everyone kind of a health bar. I also use it as a mild balancing thing -- the lower 'tier' a given character is, the more Fortitude they get, so the characters can't as easily steamroll, say, Dragon-Bloods.
But after way too much preamble...
...the tournament is upon us!