A place for writings, gaming reports, and so forth by Chris Shaffer (known in some circles as 'MythicFox.') Not that I'm anyone too important. I'm a writer, a furry fan, and an RPG freelancer. (DriveThruRPG affiliate links may provide store credit.)
Tuesday, May 18, 2021
Sin City: An Untimely End (Geist)
Sunday, March 14, 2021
Sin City: Probable Cause (Geist)
Tuesday, March 2, 2021
Sin City: Shuffle Up and Deal (Geist)
Tuesday, February 23, 2021
Sin City: The Extra Virgin Job (Geist)
Tuesday, February 16, 2021
Sin City: The Ghost Market (Geist)
Friday, January 29, 2021
Sin City: It's All Symbolic (Geist)
Tuesday, January 26, 2021
Sin City: The Curious Case of Richard Truman (Geist)
Tuesday, January 12, 2021
Sin City: Conference (Geist)
Tuesday, January 5, 2021
Sin City: Incoming Calls (Geist)
Tuesday, December 15, 2020
Sin City: Journeys (Geist)
Tuesday, December 8, 2020
Sin City: Special Delivery (Geist)
Saturday, November 28, 2020
Sin City: Investigations (Geist)
Tuesday, November 17, 2020
Sin City: Fly in the Ointment (Geist)
Wednesday, November 4, 2020
Sin City: Acquisition (Geist)
Friday, October 23, 2020
Sin City: The Vagaries of Chance (Geist)
Howdy there again, folks. In a much more timely fashion than has been the case as of late, we've got some more Geistly goodness for you. Well, I mean, I do. I dunno where I got this 'we' stuff from. Anyhow...
Monday, October 19, 2020
Sin City: Loose Ends (Geist)
Alright, so I'm a little behind on this one. But on a more positive note, I got my final drafts in for [REDACTED], and that's what matters.
That does mean that this write-up covers two sessions' worth of material, which also means that there might be details from the first session that've been lost to time and memory. I'm 99% sure anything really important gets copied down in my notes, but I can't rule out an interesting detail here and there slipping through the cracks in the more conversation-heavy scenes. (See also those times when I include a footnote or a parenthetical with just such a moment when I can't recall how it fit into the conversational flow.)
Anyhow, with that disclaimer out of the way, here we go.
Tuesday, October 6, 2020
Sin City: Discovery (Geist)
I know, another last-minute one. Still working on freelancing edits, which have been unexpectedly brain-frying in places. In fact, the only reason I'm able to get this out when I did is because the deadline wound up being slightly later than anticipated so I've got time to step away from that and bang this out. Admittedly it's kind of a light one.
And with that, on with the show!
Tuesday, September 29, 2020
Sin City: Closure (Geist)
Yeah, I know, these write-ups tend to be either right after the session or at the last minute, and this is the latter. In my defense, I've been working on edits for a freelance assignment.
Speaking of which, because I'm shameless, here's another reminder that Terra Firma, a book I worked on, is out! Rather than getting into a huge thing I'll just link the blog post I previously made on it.
And now, let's get to it.
Friday, September 18, 2020
Sin City: History Lessons (Geist)
So first off, I actually have some news before I get into this week's write-up. A book I worked on is out!
Terra Firma is a supplement for Trinity Continuum: Æon (which I also worked on), expanding on Earth (and nearby environs) as it's presented in the Æon setting. It fleshes out 10 nations (including the moon) with a detailed city for each. There's also material for various threats and weirdness on and around Earth, as well as a bunch of technology both mundane and fantastical and new Paths and Edges for player characters. (Terra Firma requires the Trinity Continuum core and Trinity Continuum: Æon books to use)
And now, with that out of the way, let's venture back to 1951 Vegas...
Wednesday, September 9, 2020
Sin City: A Breather (Geist)
I'm knocking this one out pretty quickly while it's fresh in my brain and I've got the time. As the title suggests, this is a pretty light session, as dealing with Mel wrapped up a story and there's other stuff to deal with on the way, as Geist is pretty good about having plenty to do.
So without further ado, let's get into it.