Showing posts with label sincity. Show all posts
Showing posts with label sincity. Show all posts

Tuesday, May 18, 2021

Sin City: An Untimely End (Geist)

I've been meaning to post this for a while, but I needed to run a few things by some people, and by the time I decided I was ready to do so I had computer difficulties that effectively made my desktop unusable for a couple of weeks and posting to this site is a frigging nightmare from my iPad.

Anyhow, the short version is that we've had to end the Geist game early. I'm not going to get into the why, but I can provide some closure as to the story. We were close enough to the end that for the purposes of my notes, at least, I could describe the rough arc of the remaining session. I mean, we were at the point where all that was left was the 'boss fight' anyways. So I wrote up, in broad strokes so as not to assume too much specific action, roughly how the finale would have gone and as my players have not objected to my interpretation of events I'm sharing it here.

Think of this as being like a YouTube video showing you a video game's final cutscenes while skipping the actual battle.

Sunday, March 14, 2021

Sin City: Probable Cause (Geist)

Hey there, folks. We had to cancel last week so that's why there's the little bit of a gap, but now I'm back with more Geist-y goodness.

As I have no particular news or commentary to add, let's get into it.

Tuesday, March 2, 2021

Sin City: Shuffle Up and Deal (Geist)

Hey there, folks. No real news for this week, unless you count that I finished up my Realms of Magic and Mystery draft. Also, there's another Under Alien Skies art piece previewed at the Monday Meeting Notes that I'm pretty sure is from my section.

But we are here for neither the World of Scion nor the Trinity Continuum. We're here for the Chronicles of Darkness. So let's get to it.[0]

Tuesday, February 23, 2021

Sin City: The Extra Virgin Job (Geist)

Welp, here we are again.

While I don't have any news-news, this week's Monday Meeting Blog over at Onyx Path's website has a couple of art previews for Under Alien Skies, an Æon book that I worked on. And I could be wrong, but I think one of the art pieces is from a section I worked on. I don't think I have any way of finding out before the book is out, so I'm not going to dwell. Just mentioning it here.

And now, let's do the thing.

Tuesday, February 16, 2021

Sin City: The Ghost Market (Geist)

Greetings, programs!

Don't worry, I didn't skip another write-up, we just cancelled last week. I don't really have anything particular to share, news-wise, so let's just get to it.

Friday, January 29, 2021

Sin City: It's All Symbolic (Geist)

After the last couple of weeks, I'm making a little bit of an effort to get this posted before I dive into some game prep, before inevitably having to start working on final drafts for Realms of Magic and Mystery for Scion.

And things just lined up so we had a bit of a short session anyways, so let's just get to it.

Tuesday, January 26, 2021

Sin City: The Curious Case of Richard Truman (Geist)

Greetings, true believers!

Sorry it's been kinda radio silent here. I've been fighting to finish my freelancing assignment with a deadline looming and I just haven't had the time/energy to do these write-ups so now this one's gonna be a two-fer. (Conveniently, these two kind of flow well enough together, IMHO.) So let's get to it.

Tuesday, January 12, 2021

Tuesday, January 5, 2021

Sin City: Incoming Calls (Geist)

First off, I hope everyone had a pleasant holiday. We took a couple of weeks off because of Christmas-related schedule disruptions, but we're back now for the first post of 2021.

I can't recall anything else that needs to go here, so let's just get into the write-up.

Tuesday, December 15, 2020

Sin City: Journeys (Geist)

Something something sorry about last-minute post. Been working on the Scion book and my sleep schedule's been utterly borked for a while so that ain't helping.

Anyhow, on with it.

Tuesday, December 8, 2020

Sin City: Special Delivery (Geist)

Oh, hey, didn't see you there.

Okay, look, after a while I have trouble thinking of way to introduce these posts. Doing weekly write-ups means there's less room for interesting events and stuff to talk about. One thing I will mention, that I could (and possibly should) have announced before is that I'm working on the upcoming Realms of Magic and Mystery book for Scion 2nd Edition. It's a bit of an adjustment to me, because it's the first non-Æon freelancing gig I've had in the last three years. Which honestly feels like it's been longer because of a) our rapidly-slipping sense of time, and b) the sheer amount of Æon work I've had. Probably a couple of other reasons in there, too. But either way, yeah, unless I totally screw something up (nervous laughter) I'll be adding a Scion book to my writing resume.

So with that out of the way...

(BTW, CW for mention of Nazis, but in a historical sense)

Saturday, November 28, 2020

Sin City: Investigations (Geist)

Ooof. Okay, so this is pretty far behind, even for me. We didn't get to play this week anyways due to Thanksgiving's impact on players' work lives, but even still I should have done this sooner. But a combination of being kind of 'blah,' a fucked-up sleep schedule, and some freelancing duties (with an assist from video game distractions), has just left me unable to sit down and focus on it.

So, um, yeah. But first: If you follow me on social media you'd have seen me post this on the day in question, but if you're reading this I'm thankful for you. This year has really wrung me out, but know that I'm thankful that you're all out there, and I hope you're all being safe, and I hope that we come out the other side of this in one piece and I get to see you all around whether online or off.

And now, we get to it.

Tuesday, November 17, 2020

Sin City: Fly in the Ointment (Geist)

So hey, I'm back with another last-minute write-up. No major news I feel up to talking about at the moment, other than Terra Firma is currently available in PoD for those of you interested in such things. (I've also got a freelancing assignment in the works but I'll be more comfortable talking about that when I'm a little further along on it.)

And now, back into Vegas. This was kind of a short session for reasons that will become clear in time.

Wednesday, November 4, 2020

Sin City: Acquisition (Geist)

Hey there, folks. Sorry this is a little late. The past week just got away from me. Circumstances came up that means that we didn't get to play this week anyways (but hey, we got 17 uninterrupted sessions in before the first disruption, I ain't sneezing at that), and in my mind it's not late unless the next session has happened, so I'm still good.

Honestly, I can't think of anything I particularly want to add to this other than I finally got another chapter of my furry cyberpunk story finished. I'm behind on that on the blog (but you can currently find it here), but honestly I think anyone who could or would be reading it here is already reading it over on FA anyways.

Anyhow, let's get on with the show.

Friday, October 23, 2020

Sin City: The Vagaries of Chance (Geist)

Howdy there again, folks. In a much more timely fashion than has been the case as of late, we've got some more Geistly goodness for you. Well, I mean, I do. I dunno where I got this 'we' stuff from. Anyhow...

Monday, October 19, 2020

Sin City: Loose Ends (Geist)

Alright, so I'm a little behind on this one. But on a more positive note, I got my final drafts in for [REDACTED], and that's what matters.

That does mean that this write-up covers two sessions' worth of material, which also means that there might be details from the first session that've been lost to time and memory. I'm 99% sure anything really important gets copied down in my notes, but I can't rule out an interesting detail here and there slipping through the cracks in the more conversation-heavy scenes. (See also those times when I include a footnote or a parenthetical with just such a moment when I can't recall how it fit into the conversational flow.)

Anyhow, with that disclaimer out of the way, here we go.


Tuesday, October 6, 2020

Sin City: Discovery (Geist)

I know, another last-minute one. Still working on freelancing edits, which have been unexpectedly brain-frying in places. In fact, the only reason I'm able to get this out when I did is because the deadline wound up being slightly later than anticipated so I've got time to step away from that and bang this out. Admittedly it's kind of a light one.

And with that, on with the show!

Tuesday, September 29, 2020

Sin City: Closure (Geist)

Yeah, I know, these write-ups tend to be either right after the session or at the last minute, and this is the latter. In my defense, I've been working on edits for a freelance assignment.

Speaking of which, because I'm shameless, here's another reminder that Terra Firma, a book I worked on, is out! Rather than getting into a huge thing I'll just link the blog post I previously made on it.

And now, let's get to it.

Friday, September 18, 2020

Sin City: History Lessons (Geist)

So first off, I actually have some news before I get into this week's write-up. A book I worked on is out!

Terra Firma is a supplement for Trinity Continuum: Æon (which I also worked on), expanding on Earth (and nearby environs) as it's presented in the Æon setting. It fleshes out 10 nations (including the moon) with a detailed city for each. There's also material for various threats and weirdness on and around Earth, as well as a bunch of technology both mundane and fantastical and new Paths and Edges for player characters. (Terra Firma requires the Trinity Continuum core and Trinity Continuum: Æon books to use)

And now, with that out of the way, let's venture back to 1951 Vegas...


Wednesday, September 9, 2020

Sin City: A Breather (Geist)

I'm knocking this one out pretty quickly while it's fresh in my brain and I've got the time. As the title suggests, this is a pretty light session, as dealing with Mel wrapped up a story and there's other stuff to deal with on the way, as Geist is pretty good about having plenty to do.

So without further ado, let's get into it.