Showing posts with label apocalypse. Show all posts
Showing posts with label apocalypse. Show all posts

Monday, July 1, 2019

My Game Writing

I thought it'd be good to create sort of a central list of RPG (and related) books I've worked on, basically so I've got something I can point people to if I need to. This is going to get updated as new stuff comes out, in case it needs to be said. I'll keep in-progress book status up to date as best as I can, but at least on the Onyx Path books the most recent information will be in the Monday Meeting notes. (Current as of 08/10/2026)

A similar page for my published fiction can be found here.

(By the way, full disclosure, using any of the links here and then buying something shortly afterwards will get me some DTRPG store credit.)

Trinity Continuum
(For Onyx Path)

Trinity Continuum: Æon -- One of the big setting books for the Trinity Continuum (and does require the Trinity Continuum core book), presenting a world of sci-fi adventure and heroics in the future of 2123. I wrote the section on Luna, as well as the write-ups for the Chromatics and the Coalition.
The links above are for PDFs and PoD copies. Traditionally-printed copies of the TC core book can also be found on Studio 2's website, but they're out of Æon. A new printing of the traditionally-printed books is in the works.

Terra Firma -- A setting book for Trinity Continuum: Æon, fleshing out 10 nations described in the core with a significant city detailed in each. It also includes threats and weirdness facing Earth, as well as a bunch of technology both mundane and bizarre. I wrote the sections on China/Shanghai, Luna/Olympus, and half of the 'Relics of Mad Science and the Nova Age.'

Under Alien Skies -- A sister-book to Distant Worlds, a guide to the alien races of Æon, including a guide on using them as player characters. I wrote the setting and Storyguiding information for the Coalition chapter.

Prometheus Unbound -- A guide to the Psi Orders of the TC: Æon setting. I wrote the opening fiction (which you can read in the in-site preview) and the Æsculapian chapter.


Trinity Continuum Player's Guide -- Trinity core supplement combining the Talent Player's Guide and Brave New Worlds, the latter of which I initially worked on. It fleshes out a bunch of factions and includes extra Gifts and systems for characters as well as guidelines for travel to other worlds and times. I worked on the time travel stuff (with some associated mechanical material), and wrote one of the fictions.

Scion
(For Onyx Path)

Realms of Magic and Mystery -- A guide to Terra Incognita for Scion: Second Edition, detailing strange places within The World, as well as Midrealms, Overworlds, and Underworlds. (This will require at least Scion: Origin to use, and probably also Scion: Hero.) I wrote the opening fiction, "Under the Bridge" under the section on 'Realms Next Door,' the Midrealm known as the Thrice-Tenth Kingdom, and the Underworld of Yomi. 


Exalted
(For Onyx Path)

Alchemicals: Forged by the Machine God -- A sourcebook for playing the Alchemical Exalted, Chosen of the Great Maker, as well as the realm of Autochthonia in which they and the communities they serve live. I worked on a little bit of everything in the book. I wrote the one-page fictions at the start of Chapters Seven and Eight, the write-up for the city of Loran, the 'Bygone Predator' and 'Prismatic Bulwark' artifacts, and the 'Fix Beetle' and 'Crystal Fly' machine-spirits.

Chronicles of Darkness

(For White Wolf/CCP/Onyx Path)

Night Horrors: The Unbidden -- A book of antagonists for Mage: The Awakening. I wrote the Abyssal Imprint and the Lucid.

Night Horrors: The Tormented -- A book of antagonists for Promethean: The Created. I wrote a big chunk of the 'regular' Pandorans: The Cavin, the Hitchhiker, the Scrub Talons, the Stack, and the Student Project.



The Idigam Chronicle Anthology (fiction) -- A collection of Werewolf: The Forsaken stories. I wrote "Legacy."


Classic World of Darkness
(For White Wolf/CCP/Onyx Path)

W20 Rage Across the World -- A supplement for Werewolf: The Apocalypse 20th Anniversary Edition, providing setting updates showing the state of the world in the 21st century. I wrote the "Weaver" Chapter.

W20 Umbra: The Velvet Shadow -- A supplement for Werewolf: The Apocalypse 20th Anniversary Edition, updating mechanics and settings for the edition and providing an easy resource for Umbral Realms. I wrote the sections on the CyberRealm and Wolfhome, as well as pretty much the first half of the "Spirits" chapter (like, all of the setting stuff leading up to the 'Denizens' section).



DriveThruRPG.com

Monday, September 18, 2017

Cave of Secrets: Aftermath (WtA)

Whew, okay. So I've had a hell of a week, between finishing up the draft of a freelancing gig and running three Aeon playtests with not as much warning as I'd have liked. There's a part of me that wants to put this off a couple more days but the sooner I get it started the sooner I get it over with.

But this marked the last session of 'season one' of Cave of Secrets (I may or may not go back and add a tag to these posts labeling them season-wise). Honestly, I'm more than a little burned out on the old WoD system and I guarantee you there's going to be some house-ruling when we get around to revisiting this. (I dunno exactly when that'll be, because who knows long that might be and what will happen in the meantime.)

So what's on the schedule now? Well, we're taking a break from the homebrew stuff for a few weeks to give me some time to prep and so we can push through to the end of the fourth volume of Mummy's Mask, because the group's in the middle of an annoying dungeon.

Then after that, we're coming back with a game in my Woodburn Chronicles setting, following up on Derrick's very bad decision to consume a Strix. This time should be a little smoother, since we're starting as a tabletop game from the beginning rather than tweaking a LARP. It's looking like it's going to have quite the varied group of supernatural creatures, as well.

But we'll get into that when the time comes. For now, we've got the (admittedly short) epilogue of the story with the Skin Dancers and the Cave of Secrets 'season finale.'


Sunday, September 10, 2017

Cave of Secrets: Bargaining (WtA)

Alright, so post-Gencon, I had some stuff to get caught up on, then there was the Gencon stuff to do, some freelancing work, and some stuff kinda fell into my lap... anyhow, I'm finally getting to this. And it was a pretty busy session in any case. So let's get to it.


Saturday, August 5, 2017

Cave of Secrets: The Burial (WtA)

Okay, so, quick reminder, Gencon's coming up. If you're gonna be there and want to hang out, you should know how/where to find me by now. I'll be busy Friday and Saturday evenings, lunchtime Sunday, and maybe through bits of Thursday. That said, my roommate Sean and I are arriving Wednesday (though at the moment I cannot guarantee an arrival time) and going home Monday, which means I should be available Sunday evening and maybe even Wednesday as well depending on a few factors.

Also, another reminder, we're closing in on the end of this story and the end of Cave of Secrets' first 'season.' At which point I'm going to take a break and run something else for a while. We'll figure that something else out eventually, but in the meantime we'll be focusing on trying to power through the rest of the Pathfinder Adventure Path I normally run on alternating weeks.

So here we go.


Sunday, July 23, 2017

Cave of Secrets: Closed Casket Funeral (WtA)

Okay, so... not sure what to really add before getting to the post on this one, aside from mentioning that I'll be at Gencon this year with my roommate Sean. We'll be arriving at the convention on the 16th, and leaving on the 21st if anyone wants to hang out. Just keep in mind, y'know, normal convention levels of business and endeavor to get in touch with me with a little more than an hour's warning or something if you want to get a bite to eat or something. Feel free to reach out through comments on here, or Plus, or Twitter.

But anyhow, that's a few weeks away, and right now...


Tuesday, June 27, 2017

Cave of Secrets: Dead Things (WtA)

So, before I get into this blog post, couple of quick reminders. This weekend I'll be at Anthrocon in Pittsburgh, PA. In the absurdly unlikely event that anyone who reads this might be there, feel free to say hi! Also, I'm appearing in an anthology that's coming out this weekend as well!

(On a related note, this week I'll be getting in a Doctor Who session, but it might not get written up until I get home because it's literally the night before we leave for the con.)


So as I've mentioned previously, the reason it's been so quiet on this front is because one of my players had a minor medical crisis. He's doing better now, so we've been able to dust off the dice and the gaming table and sit down for some sessions. Which means that, in case you somehow missed the title of this post, I've got a Werewolf session for you!

(It's been a while, so to facilitate refreshers here's a quick link to the last post.)


Thursday, June 1, 2017

Cave of Secrets: Dump the Body (WtA)

Okay, at this point I should be caught up on gaming posts for the immediate future. Just a reminder, I'll be at Gencon this year from Wednesday to Monday if anyone wants to hang out or whatever.

And just a reminder of something from a previous post, we're heading into the last Werewolf story for a while. This will be something of a 'season finale' and then I'm going to take a break from running it for a bit (likely focusing on my group's Pathfinder game to get the Adventure Path we're on through a slow section).

So here we go. Some of you who follow Werewolf: The Apocalypse material since W20 came out may recognize what it is I'm doing, if you haven't already. If you leave a comment (not that anyone ever does), please try to avoid spoilers since my players sometimes read this.

Sunday, May 21, 2017

Cave of Secrets: Moot Points (WtA)

Whoops, this should have gone up sooner, but after doing about 95% of the write-up I set it aside because I couldn't do the rest right away and forgot to come back to it.


Saturday, April 22, 2017

Cave of Secrets: Crinos-Sized Post (WtA)

Okay, folks, this is gonna be a big 'un. As you may or may not recall, the next-to-most-recent session of Werewolf ended in the middle of a combat scene because sometimes the realities of RPG pacing don't line exactly up with the realities of players' night shift work schedules. And while I've dealt with that before, this time didn't have a clear 'fade to commercial moment' where it left off like it did when Francis Stump showed up so I decided to wait until things were resolved before I posted any updates.
(That said, given how many details I've had to reconstruct from memory, I probably should have still written the first half down in a timely manner for good measure. Live and learn.)

By the way, for those of you who've been following these, there's kind of an announcement at the end of the write-up about a few things.

And awaaaayyyy we go!

Sunday, March 12, 2017

Cave of Secrets: Burn It All Down (WtA)

So after over a month of not being able to play Werewolf (due to scheduling issues, as I've mentioned before), we finally got the chance to sit down this past Sunday for an extended (and rather bloody) session. And I can't think of any more clever preamble, so here we go.


Sunday, February 5, 2017

Cave of Secrets: Well, I'm Stumped (WtA)

Okay, so, trying to get a head start on this before I start officially falling behind, we've got the write-up for my most recent Werewolf game.


Tuesday, January 24, 2017

Cave of Secrets: Still Here (WtA)

(There's a pun in the title that will make sense later.)

Okay, so, I've fallen a bit behind on blog posts. I haven't really been able to sit down and put the focus into writing up my last couple of gaming blog posts and really there's other things I probably should be... okay, cutting off that ramble there. Werewolf.


Tuesday, December 6, 2016

Cave of Secrets: Cannibalism, Skulls, and Bickering (WtA)

Sorry for the lateness of this post, but I've been busy with personal stuff (among other things, finishing a story that's got a bit of a deadline). This one picks up right where the last one left off, so while I will have some lead-in here it might behoove you to go check the last entry. This was a longer session thanks to some serendipity in schedules, so this will be a longer post than most of the recent ones.


Wednesday, November 23, 2016

Cave of Secrets: Barking Up Family Trees (WtA)

Before I get into the next Cave of Secrets write-up, I've got a couple of updates.

First off, unless something goes completely off the rails by next session, Sean will be rejoining our game with a new character. I'll share more details when it comes up.

Second, a couple of my gaming buddies (including one outside the normal group) have been talking about doing another tabletop game, this time rotating between us, with each of us taking turns running something different. We're still hammering out the fine details, but once that gets started, this blog will also include write ups of a Doctor Who campaign I've been plotting out in my head since the days of David Tennant.

But that will be then. This will be now. Or something.


Sunday, November 6, 2016

Cave of Secrets: Friendly Neighborhood Pattern-Spider (WtA)

So first off, some good news, it looks like things are lining up so that we might be able to get Sean back into the game. No promises yet, stuff is in the works, etc. But when the time comes, you'll know.

Also, this is another session that picked up mid-scene so you might want to refresh yourself with where things left off last time. 


Saturday, October 29, 2016

Cave of Secrets: Old Photos (WtA)

Okay, so more than a little behind, but it’s been a busy and distracting couple of weeks. And then after I put together this write-up I forgot to post it. Last time we kind of left off mid-scene*, so it might not be a terrible idea to refresh your memory at the last post.


Saturday, October 8, 2016

Cave of Secrets: To The Books (WtA)

Okay, so this is slightly behind, but at least it's before the next gaming session.We played Werewolf last week, and thus here is the write-up. (Also, side-note, I've been setting these up to post in the afternoons where it might be easier for people to notice it. Does that help? Let me know.)


Saturday, September 24, 2016

Cave of Secrets: The Witch (WtA)

So after the by-now-traditional spate of OOC issues and scheduling problems, we managed to play Werewolf this past week. This session kind of took a dark turn, though, so consider this an official Content Warning for torture. (I’m actually listening to cheerful music while doing this write-up, to make it a little easier to recount. At least, I’m hoping it does that rather than create an unwelcome association.)


Thursday, August 25, 2016

Cave of Secrets: Picking up the pieces (WtA)

So this past session was kind of a short, talky one, primarily because we got kind of a late start and one of the players had to leave early for work. But we got to play, which is definitely something.