Greetings, programs!
That seems kind of a fitting opening, given that we're talking about magical robots here. Not that they're strictly
programmed, but whatever. Today I'm posting an Alchemical Exalt in honor of the upcoming
crowdfunding campaign on Backerkit, which is to begin today (November 14th) at 2PM Eastern, AFAIK.
So, first, off, if you don't know what Alchemicals are, they are a type of Exalt -- the Chosen of Autochthon, the Machine God (not the God-Machine, that's something different). If you don't know
Exalted, try
this setting primer to get you caught up. Autochthon himself is one of the Ancients, a primordial titan who helped build Creation and the gods and the humans and all that. When the gods rose up against their cruel creators, Autochthon was one of two that turned against his own kin and sided with the gods.
Arguably, Autochthon made the Divine Revolution possible -- the gods were prevented from acting directly against the Titans, but Autochthon showed them how to create human champions who could fight for them -- the process of Exaltation itself. After the Revolution, for a handful of reasons, Autochthon left Creation entirely after scooping up his followers and a bunch of random mortals to populate his world-body. There's a whole society inside him, called Autochthonia.
Autochthonia has its own Exalted, the Alchemicals -- but unlike the Exalted in (and adjacent to) Creation, these aren't mortals gifted with power but techno-magical constructs with the souls of heroic mortals and the same sort of divine power with which other Exalted are gifted. In the past, Alchemicals usually get printed up towards the end of an edition because they're sealed off in their own little world and aside from some adventure hooks involving Autochthonia re-establishing contact with Creation (the most well-known being the Locust Crusade), there's not a lot that can be done with them in the larger game.
Third Edition tweaks this, somewhat. It's established now that before leaving Creation, Autochthon built some prototypes that for one reason or another got left behind. There are one or two other possibilities of how they can wind up in Creation, and I can't recall if the details of how that could happen have been expounded upon so I won't get into that here. So for that reason, I'm planning on doing two Alchemical characters -- one in Creation, one in Autochthonia.
This is the Creation-side one first, and we're building them up with the Essence rules. So let's get to it!