So aside from my usual gaming stuff on this blog, I have on at least one other occasion promoted some of my non-gaming material. There's a mini-speech I'd give at this point about that, but it's already at the other post so you may as well give that a quick perusal.
But what I'm getting at here is that I've written a third part of the furry cyberpunk series I've been working at on. Parts one and two are at the appropriate links.
If you've got any feedback or suggestions, feel free to leave them here or hit me up on Twitter.
A place for writings, gaming reports, and so forth by Chris Shaffer (known in some circles as 'MythicFox.') Not that I'm anyone too important. I'm a writer, a furry fan, and an RPG freelancer. (DriveThruRPG affiliate links may provide store credit.)
Monday, August 31, 2015
RPG a Day, Week 4-and-change
I decided, in the end, to go ahead and finish out the month before posting my round-up collection here. So here we go, the exciting(?) conclusion of my RPG a Day 2015 coverage!
A brief visit from Chris from the future: Since its initial posting, I've edited this post to remove a link to the blog of someone I've cut ties with. That hasn't affected the content of any of the original posts, only material I added when compiling it for this post.
A brief visit from Chris from the future: Since its initial posting, I've edited this post to remove a link to the blog of someone I've cut ties with. That hasn't affected the content of any of the original posts, only material I added when compiling it for this post.
Wednesday, August 26, 2015
Cave of Secrets: Greetings (WtA)
Due to outside-of-game concerns, we had kind of a short session (issues on my part got us started a little late, and one of the players had to leave early), but we did in fact play Werewolf this past Friday.
RPG a Day, Week 3
Little behind on this one, but this is just meant to be sort of an archive post anyways. Still deciding whether or not to do a normal post after completing the fourth week, or have the fourth collection post encompass the entire rest of the month. I could go either way, really.
Anyhow, here we go...
Anyhow, here we go...
Sunday, August 16, 2015
RPG a Day, Week 2
Here's my second collection of RPG a Day 2015 posts, in a single spot for easy linking. Again, remember, for the most part I'm not updating these from the original postings, so anything really time specific like 'most recent blah' might be out of date already.
And remember, if you want to follow these and other posts on a more real-time basis, you can do so at my Google+ page.
A brief visit from Chris from the future for the sake of transparency: Since its initial posting, I've removed an endorsement of an individual I no longer have nor wish to have any ties with because it's easy enough to do so without affecting the surrounding content.
A brief visit from Chris from the future for the sake of transparency: Since its initial posting, I've removed an endorsement of an individual I no longer have nor wish to have any ties with because it's easy enough to do so without affecting the surrounding content.
Wednesday, August 12, 2015
What I Did On My Gencon Vacation
Okay, so now that I've had some time to decompress, here's a run-down of what went on at Gencon. I'm obviously not going to get into all of the shopping and food trucks and stuff I spent money on while I was there. I also met lots of great folks, and couldn't possible rattle off a detailed inventory of all of them. This is mostly going to focus on games I ran and played, which was kind of a small number.
I'm actually still trying to get the hang of how many events I can handle at Gencon -- for many years, whenever I attended, I spent a lot of time orienting the convention around playing Legend of the Five Rings (and to a much lesser extent, Netrunner) with the occasional tabletop game. But over time, the return on investment of time and energy and money dropped. If I wanted to play the game to win, I'd have to schedule myself for at least one qualifier (either Thursday or Friday), probably two just to hedge my bets (both Thursday and Friday), and then leave most of Saturday free for the main event (and possibly Sunday). And of course, I'd get my ass kicked at both qualifiers and have very little to do on Saturday. And while I'm all for playing a card game for fun, if I'm going to go to the trouble at a convention I'm either going to try to go all the way or sign up for a smaller event that has some participation promos or something that I really want.
So, long story short -- too late -- I got tired of that bullshit. Last year, I ran a Mage: The Awakening game that I really enjoyed the hell out of so I put a bit more effort into setting up to run something this year. This year I ran two Monster of the Week games, one on Thursday and one on Friday, and played in a game of curse the darkness on Saturday. (I wanted to run something in the WoD, but nothing story-wise came to me so I'll just see what comes to me before next spring.)
A brief visit from Chris from the future: This post describes a write-up of an adventure of curse the darkness, developed and published by the now-closed Growling Door Games. As you may or not know by now, the head developer of the game and head of the company, whose name I won't repeat here so as not to potentially trip a Google alert or something, has been accused of sexual assault by multiple romantic partners (among other things) while his wife helped cover for him within the industry. Despite the taint this has left on my feelings regarding the game, I'm leaving the write-up here as-is because they still describe an event that was a positive memorable experience for me even if I 'disown' certain people directly or indirectly involved in it, one of whom I once thought of as a friend and a role model. Please do not consider this post an endorsement of the game or the people that made it.
I'm actually still trying to get the hang of how many events I can handle at Gencon -- for many years, whenever I attended, I spent a lot of time orienting the convention around playing Legend of the Five Rings (and to a much lesser extent, Netrunner) with the occasional tabletop game. But over time, the return on investment of time and energy and money dropped. If I wanted to play the game to win, I'd have to schedule myself for at least one qualifier (either Thursday or Friday), probably two just to hedge my bets (both Thursday and Friday), and then leave most of Saturday free for the main event (and possibly Sunday). And of course, I'd get my ass kicked at both qualifiers and have very little to do on Saturday. And while I'm all for playing a card game for fun, if I'm going to go to the trouble at a convention I'm either going to try to go all the way or sign up for a smaller event that has some participation promos or something that I really want.
So, long story short -- too late -- I got tired of that bullshit. Last year, I ran a Mage: The Awakening game that I really enjoyed the hell out of so I put a bit more effort into setting up to run something this year. This year I ran two Monster of the Week games, one on Thursday and one on Friday, and played in a game of curse the darkness on Saturday. (I wanted to run something in the WoD, but nothing story-wise came to me so I'll just see what comes to me before next spring.)
A brief visit from Chris from the future: This post describes a write-up of an adventure of curse the darkness, developed and published by the now-closed Growling Door Games. As you may or not know by now, the head developer of the game and head of the company, whose name I won't repeat here so as not to potentially trip a Google alert or something, has been accused of sexual assault by multiple romantic partners (among other things) while his wife helped cover for him within the industry. Despite the taint this has left on my feelings regarding the game, I'm leaving the write-up here as-is because they still describe an event that was a positive memorable experience for me even if I 'disown' certain people directly or indirectly involved in it, one of whom I once thought of as a friend and a role model. Please do not consider this post an endorsement of the game or the people that made it.
Monday, August 10, 2015
Seven RPGs a Week, or something like that
Okay, so, as some of you know, there's an 'RPG a Day' project every year that goes on during August (hashtag for this year: #RPGaDay2015). A list of topics is presented and each day you're supposed to blog about one in some way. Here's this year's:
I've been trying to keep up with it this year, to varying levels of success. The first couple of days were during Gencon, which made it tricky, but for the most part I haven't been too late with any of the entries thus far. I've been writing them up on Google+, but wanted to also collect them here where I can post easy links. So I decided to do a weekly roundup post for these. I'm just copying and pasting for the most part, so if you've already seen my G+ entries you can move on.
(Also, in case it needs to be said, anything listed as 'most recent whatever' will be referring to recent as of the original post.)