For the most part this is just going to be stuff I've run, though some of the linked posts related to conventions may include stuff I played in as well.
Ongoing:
Exalted
Also, as the Exalted game is being handled as kind of an 'episodic' thing story-wise, I'm also providing a little guide to the individual story arcs, grouped by series.
A Solar, an Infernal, and an Exigent
walk into a bar patrol the Traveler's Road between the Northern cities of Whitewall and Gethamane, protecting travelers and assisting the villages along the route.
Character intros here. Ongoing.
Episode 1: Off the Beaten Path -- So far, just a typical trip from Whitewall to Gethamane. Road, near-spring weather, ghost attack... pretty normal. What isn't normal are those strange lights out in the woods...
(3 posts) Episode 2: A Bandit By Any Other Name -- A group of Realm soldiers from House Ragara are raiding the countryside like common bandits. Some wandering heroes should probably find out why and put a stop to it.
(2 posts) Episode 4: Burning Daylight -- The group's brief stopover in Fella is interrupted by people and animals turned into monsters by liquid sunshine!
(2 posts) Episode 5: The Snare -- The town of Larmik is under attack by raiders from the Broken Antler tribe. Despite the raiders' seemingly-fearless nature, this seems like a relatively mundane problem, except for the fact that the town's protective god is mysteriously missing.
(4 posts and a mini-fiction) Episode 6: Eggshells -- The Circle once again crosses paths with the Ragara survey project, discovering they've fallen victim to a cockatrice! Time for some old-fashioned monster-hunting!
(1 post) Episode 7: Silverpost -- As Gethamane approaches, our intrepid heroes stop in the market city of Silverpost, where some sort of phantom creature has everyone staying inside after dark!
(3 posts) Episode 8: Descent -- The tunnels beneath Gethamane contain a treasure that Lecht needs to pay a debt. But what threats await in a darkness known to house untold horrors?
(3 posts) Episode 9: Nightmare -- Drawn back beneath Gethamane by a forgotten voice from the past, Wandering Dawn leads the group to find out if the city is doomed or if hope can be found in the tunnels.
(4-ish posts) Episode 10: Leaves -- As the group starts to head back to Whitewall, they stop in Silverpost to find that the death of Marku Liczka has thrown the city into turmoil! Is Lecht responsible, or is something else simmering beneath the surface?
(7 posts) Episode 11: Freezing Below -- The group's journey to Larkim has crossed paths with a possible danger from the Underworld! What really happened to the mining town of Echo Gorge, and what does the Guild want there?
(3 posts) Episode 12: Bills Come Due -- Rhion Bryn's long-overdue reckoning is at hand. What is his connection to the demon Elmorze, the city of Larkim, the Broken Antler, and a mysterious stranger who knows a disturbing amount of information about the Circle?
(still in progress)
A Circle of Lunar Exalted wandering up and down the Southwestern coast and islands, fighting evil and saving people and so on. Story arc complete!
Episode 1: The Grim Vortex -- The small fishing village of Beacon has been press-ganged into helping a crew of pirates led by a necromancer recover an important treasure from a shipwreck. What could be so important as to enslave an entire village?
(3 posts)
Episode 2: Fedan's Puzzle Box -- The Circle takes the artifact from the shipwreck to An-Teng, where it was intended to go. But only by saving the shipping company can they find out who's receiving one of the most precious treasures in all of Creation.
(3 posts, covering 4 sessions)
Episode 3: Hunt for the Admiral -- A Wyld Hunt has come to chase an Anathema... but they're not here for our intrepid heroes! Can the Circle catch up to them in time to save a potential ally?
(3 posts)
Episode 4: The Slain Scion -- An abandoned island, a forlorn manor, a dark secret... what mysterious tragedy befell the Dutan family?
(3 posts)
Episode 5: The Buried Past -- A lost age collides with the present when a group of adventurers uncovers a forgotten danger to Creation.
(2 posts)
Episode 6: Port in a Storm -- What should have been a normal stop to meet a Lunar contact has put the group into the middle of a conflict between two Dynastic houses! Can they do something about this without putting the island in danger?
(3 posts, covering 4 sessions, and an associated mini-fiction)
Episode 7: Ill Omens -- A ship of the dead leads the Lunar trio to an island under the 'protection' of a rogue disease god, and have a rare opportunity to fight an outbreak with their fists.
(2 posts)
Episode 8: The Lost Pages -- Lathe, at last! But wait, why is someone taking books out of the city's occult libraries, and why have a bunch of those books wound up in Xương's clinic?
(5 posts)
Episode 9: Depths of the Past -- From Beacon, to Dutan Island, to Lathe, the Circle has been stumbling over pieces of what's turning out to be a larger mystery. Research in Lathe has pointed them towards a sunken island deep in the Southwest, where hopefully they'll get some answers about the Eternal Wave, the Captain of the Ashen Umbra, and who was really after that Exigence.
(3 posts, and an associated mini-fiction)
Episode 10: The Mirage Kingdom -- The trio venture inland, in search of a mythical kingdom run by a trio of powerful Lunars. Can they cross the harsh, forbidding land of the far Southwest? And if so, will they find the Three Devil Princes or a story taken too far?
(4 posts)
Episode 11: The Empty Palace -- From one First Age relic to another! The crew has crossed the dangerous desert to find a possible obstacle to resolving Xương's vision of an underwater fortress. But has someone gotten to it first?
(3 posts)
Episode 12: Burn Scars -- Blackened Bone Whispers' sanctum has been located, and now it's time to put an end to the rogue volcano god. But doing so means Haifeng must face the ghosts of their past. Can they pass through the flames, or will they get burned?
(5 posts)
Episode 13: Crossroads -- With a little bit of room to breathe, the crew returns to Lathe to unwind. But strangeness surrounds a Gateway tournament that has brought pirates, monsters, and even a luminary of the Realm to this corner of Creation. What has drawn such attention, and what does it have to do with the mysterious Game of Scribes?
(10 posts)
Episode 14: The Arena -- Calibration has arrived, and a mysterious invitation to an exclusive martial arts tournament means that the crew of the Moonlight Maiden is spending the five weirdest days of the year... in Heaven?
(17 posts)
Episode 15: Embers -- New year, familiar places! The crew, headed back east, has stopped off in Smolder. How has the place fared since their last visit, and what fires are about to flare up?
(7 posts)
Episode 16: Pulling Strings -- The group travels to Goldenseal in Zhaojūn to help out Hǎifēng's associate and friend Copper Orchid, but in the process find themselves tangled in a web of intrigue. Who's pulling the strings on this particular puppet show?
(8 posts)
Episode 17: Matching Set -- The second
puzzle box has arrived in Creation with a bang, ending the Circle's vacation in Goldenseal. Can they retrieve it before it winds up in the wrong hands, and what does it portend for the future of An-Teng?
(3 posts and a minific)
Episode 19: The Ashen Fleet (The Battle of An-Teng, Part 2) -- The season finale! The Ashen Fleet has arrived, and the Circle faces their greatest test yet, as they take on a Deathlord's forces with An-Teng's future on the line!
(2 posts covering a total of 5 sessions, as well as an additional post with some behind-the-scenes details)
Promethean
I am also doing updated write-ups of my old Promethean game (albeit very slowly). I mean, you can read more about what it's about just slightly further down the page, so here I'll just point towards a handy
link for the current write-ups. 12 posts, covering 13 sessions. Ongoing posts, though the game itself is long-over.
Past Games, Completed and Otherwise:
These are games that've been finished or abandoned or on hiatus.
Chronicles of Darkness
These games are all part of a continuous setting I've referred to as the '
Woodburn Chronicles.' (The link not only takes you to the games listed below but a good bit of fiction not directly tied to said games.) Most of them take place in the modern-ish day (usually around the time the first sessions were run and posted and diverging from there), in and around northern West Virginia. The Chronicles of Darkness setting (originally called New World of Darkness, a label that may persist in some of the older entries) is a horror setting so expect death and murder to be semi-regular occurrences - enough that I'll only put warnings on specific stuff, and some specific posts will have their own warnings. But, as pointed out above, nothing you couldn't show in most episodes of the X-Files or Millennium.